Nevermind, if iI can bring a bit help about those questions, I am your man ! :) So, anyone interested in sharing this? I just would like to know how to do those things, but haven't got enough knowledges about it (programming, codes. Johnmisil: Has anyone tried some reverse engineer of this game? Im not interested in making a full remake, though something like this would set the bases for a project that approaches Gangsters as OpenTTD approach TTD. The isometric tiles from the streets (seems to be) a bit harder and I (may) be facing difficulties there, same goes to gangsters sprites.Īs I understand this (may) be doable under fair use of the software: analyzing how it works for educational, non-commercial purposes. The top maps and GUI graphics (may be) fairly easy to extract. * It (may) be possible to extract graphics from data files. The result (would) have been that all crimes were processed (even extortion) and the lawyer got a full rollodex after a few weeks, and the game (would) have crashed. * I (may) have tried to fix the cases not going to court bug in 1.4, without success. * I (may) be able to enable some debug log that explains how the IA prepares for the week, whether a crime is processed or not, case dropped, etc. In summary, this is what I (may) have been able to do: Has anyone tried some reverse engineer of this game?Įvery year I go back to gangsters and play around with it, its like a recurring obsession.
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